Setup for Object-Based Audio in OSC Networks

To work with object-based audio in networks using the OSC protocol, you must connect your system to an OSC renderer, and define audio tracks as objects in your project.

To define objects, you must first create object busses. In Nuendo, an object bus is an output bus that is connected to a device port, which, in turn, is mapped to an object ID.

The External OSC Renderer Setup dialog allows you to establish a connection to the external renderer and to define your audio objects by mapping audio outputs to object IDs. Mapped outputs that are connected to output busses in the Audio Connections window now serve as object busses in your OSC project.

First, mapping is performed in the External OSC Renderer Setup dialog. Afterwards, we recommend that you use the Auto-Connect Object Busses option in the ADM Authoring for Dolby Atmos window when adding objects, which automatically creates object busses.

Note

For details about object mapping and using object busses, refer to the corresponding description for setting up projects with object-based content for Dolby Atmos.