Authoring and Mixing Object-Based Audio Content

Cubase allows you to author and mix fully compliant audio content for Dolby Atmos and to create ADM files.

You can create ADM files in Broadcast Wave Format (BWF) with object audio and channel-based beds for playback through external renderer applications or devices.

Cubase supports the creation and the export of Audio Definition Model (ADM) files with Dolby Atmos content. Dolby Atmos projects can contain a single bed and up to 128 objects.

Generally, we recommend that you start a new ADM project by creating a group track with a surround channel configuration as a bed. First of all, route the tracks that you want to use as source tracks to this group track. This ensures that these tracks use VST MultiPanner as the channel panner. This signal routing is automatically modified when you define beds and objects in the ADM Authoring window.

All audio objects in your object structure – beds as well as objects – need a source track that sends an audio signal to it. Any audio track, group track, or instrument track in your project can act as a source track for audio objects. If a track is selected as a source track, its VST MultiPanner channel panner is switched to object mode, and its audio signal is automatically re-routed from the bed to the renderer.