Dolby Atmos Authoring

Internal Renderer

If you use the internal Renderer for Dolby Atmos plug-in, selecting source tracks for beds and objects in the ADM Authoring window automatically routes the audio through the renderer plug-in via side-chaining.

When using the Renderer for Dolby Atmos plug-in, the following applies:

  • The plug-in should generally be inserted in the Main Mix output channel. It supports the following output channel configurations: 2.0, 5.1, 5.1.4, 7.1, and 7.1.4. The channel configuration of the Main Mix should generally match the speaker configuration of your monitoring system.

    Note

    We recommend that you activate solo defeat in the Main Mix channel. This avoids unintentional muting of the main mix when soloing channels in your project.

    If you have activated the Control Room, as an alternative, you can use Renderer for Dolby Atmos as an insert plug-in in the Main section. In this case, however, you cannot use the Renderer for Dolby Atmos for exporting a channel-based downmix of your Dolby Atmos mix via the Export Audio Mixdown dialog.

  • Using the Renderer for Dolby Atmos plug-in requires a multi-channel output bus in your project. If you use a stereo main mix, you must add at least one additional multi-channel output bus to make VST MultiPanner available as a channel panner.

  • You can use only one instance of the Renderer for Dolby Atmos plug-in in your project.

  • The project sample rate must be set to 48 kHz.

  • The ASIO buffer size must be set to 512 samples.

  • The plug-in supports the following bed channel configurations: 2.0, 3.0, 5.0, 5.1, 7.0, 7.1, 7.0.2, and 7.1.2.

  • When defining beds and objects in the ADM Authoring window, object IDs are assigned automatically.

Note

We recommend to use the Setup Assistant for Dolby Atmos to set up a project that is fully compliant with Dolby Atmos® specifications.