Inputting cues

You can input cues by using the cues popover.

Procedure

  1. On the staff where you want to input a cue, select items that span the duration in which you want to show a cue.
    Note

    You cannot input multiple cues at the same rhythmic position. If you input a cue at the same position as an existing cue, the new cue replaces the existing cue. However, you can input cues at different rhythmic positions then move or lengthen/shorten them so they overlap.

  2. Press Shift-U to open the cues popover.
  3. Start entering the name of the instrument whose music you want to show in the cue.

    The candidate instrument menu appears below the popover and shows possible source instruments, including section player divisions and individual grand staff instrument staves, extra staves, and ossia staves.

  4. Select the instrument/staff whose music you want to show in the cue from the candidate instrument menu.
    Note
    • If you do not enter the name of an instrument that exists in your project, no cue is created.

    • If you enter the full name of an instrument into the popover yourself, you must press Return twice to input a cue using that instrument.

    • If multiple instruments of the same type exist in your project, music from the first player is input as the cue if you do not specify the number you want. For example, if you have Violin I and Violin II in your project and enter violin into the cues popover, music from the Violin I staff is shown in the cue.

Result

A cue is input on the selected staff, showing the music of the instrument/staff selected in the cues popover.

If you are inputting cues in a full score layout in page view, the cue appears as a signpost by default, showing the name of the source instrument. This is because cues are hidden in full score layouts and shown in part layouts by default, but you can choose to hide/show cues in any layout.