Playback Settings

The playback settings below the waveform display allow you to set up the loop, specify playback speed and direction, determine the number of playback markers that you want to use, etc.

Loop
  • If Loop is set to On, the loop range is played back continuously. When the loop end is reached, the playback marker jumps back to the start of the loop.

  • If Loop is set to Alt, the playback marker travels alternatingly forwards and backwards through the sample. This means that the playback direction changes every time the loop start or end marker is reached.

  • If Loop is set to Off, playback stops at the end of the loop.

Note

If a play marker ends up outside the loop boundaries, due to the Random, Spread, or Offset settings, playback continues until the end of the sample and ends there.

Speed

Determines how fast and in which direction the playback marker progresses through the sample.

  • At 0 %, the playback marker does not move.

  • At 100 %, the playback marker progresses through the sample at the original speed and direction.

  • At 200 %, the playback marker progresses through the sample at twice the original speed.

  • At -100 %, the playback marker progresses through the sample at the original speed, but in reverse direction.

  • At -200 %, the playback marker progresses through the sample at twice the original speed and in reverse direction.

Speed Key Follow

Adjusts how the speed of the oscillator is affected by the note that you play. The center key is fixed at C3.

  • Values above 0 increase the speed of notes above the center key and decrease the speed of notes below the center key.

    For example, at a setting of 100 %, playback is twice as fast for the octave above the center key and is half the speed for the octave below the center key. A setting of 200 % results in a speed that is four times as fast for the octave above the center key and is a quarter of the current speed for the octave below.

  • Negative values invert the order, that is, the speed gets lower above the center key, and higher below the center key.

Random Direction

Allows you to randomize speed and direction of playback by adding a negative or positive random value to the current Speed setting when you play a note.

Purity

Allows you to adjust the spectral purity of the sound. At 0%, you hear the original sound.

  • Positive values increase the level differences between partials, which results in a pure sound.

  • Negative values decrease the level differences between partials, which results in a noisy, impure sound.

Purity can be modulated via the modulation matrix.

This parameter scales the frequency offsets of all partials. The effect of this parameter largely depends on whether frequency offsets exist in the signal. If a sound is strictly harmonic, that is, if there are no frequency offsets, the Inharmonicity control does not have an effect.

The frequencies of the partials are compared to the harmonic series, starting two octaves below the played pitch. If a sound is not strictly harmonic, the frequencies of some of the partials are offset to match the frequencies of the assumed harmonic series.

At 0%, only harmonic frequencies are allowed. At +100%, you hear the original sound. At +200%, the frequencies are assigned twice the frequency offset. Negative values invert the frequency offsets accordingly.

Inharmonicity can be modulated via the modulation matrix.

Low Cut

Allows you to adjust the damping of low frequencies. The higher the amount, the more of the low frequencies are cut.

Low Cut does not work like a classic filter with a fixed cutoff frequency. Instead, it takes into account the current frequencies in the sample. For example, if you set this parameter to 10 %, those low frequencies that occupy 10 % of the overall energy in the spectrum are removed. This is especially useful to remove low rumble that might get audible if you use pitch shift towards higher pitches. At higher values, Low Cut can produce more drastic effects.

Low Cut can be modulated via the modulation matrix.

Number

Determines the number of play markers that play back simultaneously. You can also set fractions of numbers. For example, with a setting of 2.5, you hear two audio streams at full level and a third one at half level.

Position Spread

Distributes the positions of the playback markers if Number is set to a value higher than 1. This way, each playback marker plays from a different position.

Detune

Detunes the playback markers.

Pan Spread

Distributes the signals of the play markers in the stereo panorama.