Global Reverb Section

The reverb effect works as a global AUX effect. It can be fed by the two layers individually. This allows you to add reverb only to one of the layers while keeping the other layer dry, for example. To modify the parameters, use the controls, click and drag in the display, or enter new values manually in the fields below the display.

Layer A/Layer B

Allows you to specify for each layer how much of the processed signal is sent to the global reverb effect.

Chorusing

Chorusing allows you to enrich the reverb tail through subtle pitch modulations.

  • Chorusing On/Off activates/deactivates the chorusing effect.

  • Rate specifies the frequency of the pitch modulation.

  • Depth sets the intensity of the pitch modulation.

Predelay

Determines how much time passes before the reverb is applied. This allows you to simulate larger rooms by increasing the time it takes for the first reflections to reach the audience.

Low Time

Controls the reverb time for the low frequencies of the reverb tail. Positive values result in a longer decay for the low frequencies. Negative values result in a shorter decay.

Frequencies are affected depending on the Low Freq parameter.

Low Freq

Sets the cross-over frequency between the low and the mid band of the reverb tail. The reverb time for frequencies below this value can be offset from the main reverb time with the Low Time parameter.

Main Time

Controls the overall reverb time. The higher this value, the longer the decay. At a setting of 100 %, the reverb time is infinitely long.

High Freq

Sets the cross-over frequency between the mid and the high band of the reverb.

High Time

Controls the reverb time for the high frequencies of the reverb. When you set positive values, the decay time of the high frequencies is longer, when you set negative values, it is shorter.

High Cut

Attenuates the high frequencies of the reverb.

Room Size

Controls the dimensions of the simulated room. With a setting of 100%, the dimensions correspond to a cathedral or a large concert hall. With a setting of 50%, the dimensions correspond to a medium-sized room or studio. Settings below 50% simulate the dimensions of a small room or a booth.

Width

Adjusts the output of the reverb signal between mono and stereo. With a setting of 0%, the output of the reverb is mono. At 100%, it is stereo.

Level

The return level of the reverb.