Rudiments

In this section, you can activate and set up the rudiments Flam, Drag, Ruff, Roll, and Buzz.

Active

Click this to activate the rudiments.

Type

Determines the rudiment type.

  • Flam plays two hits very close together.

  • Drag plays three hits very close together.

  • Ruff plays four hits very close together.

  • Roll continually plays drum hits to produce a sustaining drum sound.

  • Buzz emulates the effect of a drummer pressing the stick into the drum while hitting it. The stick bounces on the drum, producing multiple hits that sound like a decaying drum roll.

Flam, Drag, Ruff and Roll

For Flam, Drag, Ruff, and Roll, the following parameters are available:

Sync

Synchronizes the hits to the project tempo. The time span between the hits is set in fractions of beats.

Time

Adjusts the time span between the hits.

Note Value

If Sync is activated, this parameter adjusts the time span in fractions of beats.

Dynamics

Adjusts the dynamics of the hits.

At the minimum setting, all hits are played with the same volume. The higher the setting, the more the difference in volume between the loud and the soft hits increases.

Humanize

Use this parameter to randomize the timing, the dynamics, and the pitch of the hits.

Buzz

For Buzz, the following parameters are available:

Grip

Determines how the drumstick is held. Higher settings produce less buzz.

Pressure

Adjusts the pressure on the stick. Higher settings produce a longer decay of the buzz.

Humanize

Use this parameter to randomize the timing, the dynamics, and the pitch of the hits.