Cues popover

The cues popover allows you to input cues that refer to other instruments in the project, using the names of instruments as they are set in your project and language.

When you start entering the name of an instrument that exists in your project into the cues popover, a candidate menu appears that shows source instruments that you can select to show in the cue, excluding the destination instrument.

Figure: The cues popover with an example entry showing the menu of candidate instruments.

Each staff of grand staff and multi-staff instruments is listed separately, for example, Piano (a) and Piano (b).

Each unpitched percussion instrument is listed separately. If you have a drum set in your project, each individual instrument in the drum set appears as a candidate for cueing. For example, you can show just the kick drum in a cue.

  • You cannot use entire percussion kits in cues, you must select an individual instrument from the kit.

  • If you directly input a cue at the same position as an existing cue, the new cue overrides the existing cue, which is deleted. However, you can have multiple cues at the same rhythmic position if you create them in separate bars and move them or lengthen/shorten them later.