Generating Drum Sounds with DrumGAN

In the DrumGAN section, you can generate your own drum sounds.

Procedure

  1. Select a layer slot.
  2. In the DrumGAN section, activate Play Sample After Changes .

    This way, you can hear what you are doing.

  3. Set up the Kick, Snare, and Cymbal controls, depending on how prominent you want the respective instrument to be in the drum sound.
    • To start with a standard Kick, Snare, or Cymbal sound, set the corresponding slider to the middle position, and set the other two controls all the way to the left.

    • To combine your own set out of Kick, Snare, and Cymbal, move the faders individually until you find the sound that you want to use.

    • To generate random Kick/Snare/Cymbal distributions, click Randomize Amounts .

  4. When you have found a sound that you like, you can either use it as it is, or you can click New to obtain a slightly different sound based on the same initial settings.

    Each time you click New, and each time you adjust any of the DrumGAN settings, the sample for the layer is replaced by a new sample, and the waveform display is updated to show the new waveform.

  5. Optional: To return to a previously generated sound that you liked, use the Undo function.
    Note

    You can only go back until the maximum number of undo steps set on the Options page is reached.

After Completing This Task

After creating your drum sound, you can perform further editing in Backbone. For example, to create stereo samples, you can layer two slightly different mono samples and pan them left and right. To create longer samples, you can use the functions on the Resynth page.