Effect Modules

Modules allow you to create an effect chain. Each effect can be used only once in the module chain. You can drag modules in the module chain to rearrange them and change the processing order.

General Effect Settings

The following settings are available for each module:

Bypass

Bypasses the module. This allows you to compare the sound of the unprocessed signal to that of the processed signal.

Solo

Solos the module. Only one module can be soloed at a time.

Remove

Removes the module from the module chain.

The following effect modules are available:

Chorus

This is a single-stage chorus effect that doubles the input signal with a slightly detuned version.

Target

Shows the parameter that is modulated. Frequency changes the modulation.

Mix

Sets the level balance between dry and wet signal.

Flanger

This is a classic flanger effect.

Target

Shows the parameter that is modulated. Frequency changes the modulation.

Feedback

Determines the character of the flanger effect. Higher settings produce a more metallic-sounding sweep.

Mix

Sets the level balance between dry and wet signal.

Filter

This is a filter modulation effect. The frequency and resonance of the filter can be modulated by an LFO.

Target

Selects a parameter for editing its modulation curve. Frequency changes the filter frequency. Q changes the resonance of the filter.

Filter Type

Sets the filter type. Low-pass, high-pass, band-pass, and notch filters are available.

Mix

Sets the level balance between dry and wet signal.

MultiMod

This is a three-stage chorus-flanger combined effect.

Target

Selects a stage for editing its modulation curve.

Feedback

Determines the character of the flanger effect. Higher settings produce a more metallic-sounding sweep.

Delay

Affects the frequency range of the modulation sweep by adjusting the initial delay time.

Mix

Sets the level balance between dry and wet signal.

Width

This effect expands or reduces the stereo width.

Note

This effect module only works if the plug-in is applied on a stereo track.

Target

Shows the parameter that is modulated. Mix changes the level balance between the dry signal and the wet signal.

Delay

Increases the amount of differences between the left and right channels to further increase the stereo effect.

Color

Generates additional differences between the channels to increase the stereo enhancement.

Mono In

Defines the input signal as dual-mono audio.

Note

For the stereo effect to work, you must activate this option if your input signal is a dual-mono audio file.

Listen Mono Out

Sets the output to mono. This allows you to check for unwanted coloring of the sound which can occur when creating an artificial stereo image.

Pan

This is a panning effect.

Note

This effect module only works if the plug-in is applied on a stereo track.

Target

Shows the parameter that is modulated. Pan changes the level balance between the left and right channel.

Pan Law

Sets the stereo pan law. 6 dB, 4.5 dB, 3 dB, and 0 dB determine the attenuation of the signal at the center position. Equal Power means that the power of the signal remains the same regardless of the pan setting.

Bit Crusher

This effect uses bit reduction to decimate and truncate the input audio signal to get a noisy, distorted sound.

Target

Selects a parameter for editing its modulation curve. Mix changes the level balance between the dry signal and the wet signal. Sample Div. changes the amount by which the audio samples are decimated. At the highest setting, nearly all of the information describing the original audio signal is eliminated, turning the signal into unrecognizable noise.

Bits (0 to 24 bits)

Defines the bit resolution. A setting of 24 gives the highest audio quality, while a setting of 1 creates mostly noise.

Mode

Allows you to select one of the four operating modes. In each mode, the effect sounds differently. Modes 1 and 3 are nastier and noisier, while modes 2 and 4 are more subtle.

Overdrive

This effect creates a tube-like overdrive effect.

Target

Shows the parameter that is modulated. Drive adds harmonics to the output signal.

Level

Adjusts the output level.

Mix

Sets the level balance between dry and wet signal.

Pitch Shifter

This is a pitch-shifting effect.

Target

Selects a parameter for editing its modulation curve. Detune changes the pitch of the input signal in semitones. Formant changes the natural timbre of the input signal.

Formant Preservation

Keeps the formants when changing the pitch with the Detune control.

Mix

Sets the level balance between dry and wet signal.

Frequency Shifter

This effect shifts each frequency of the input signal by a fixed amount, which alters the harmonic relations. Adding feedback produces a sound similar to a phaser.

Target

Selects a parameter for editing its modulation curve. Shift changes the amount of frequency shift. Feedback changes the amount of the signal that is sent from the output of the effect back to its input.

Mix

Sets the level balance between dry and wet signal.

Compressor

Target

Shows the parameter that is modulated. Trig. Level XXX

Threshold (-60 to 0 dB)

Determines the level where the compressor kicks in. Only signal levels above the set threshold are processed.

Ratio

Sets the amount of gain reduction applied to signals above the set threshold. A ratio of 3:1 means that for every 3 dB the input level increases, the output level increases by 1 dB.

Attack (0.1 to 100 ms)

Determines how fast the compressor responds to signals above the set threshold. If the attack time is long, more of the early part of the signal passes through unprocessed.

Release (10 to 1000 ms)

Sets the time after which the gain returns to its original level when the signal drops below the threshold.

Make-Up (0 to 24 dB or Auto mode)

Compensates for output gain loss caused by compression.

Volume

Target

Shows the parameter that is modulated. Level changes the output level.

Mix

Sets the level balance between dry and wet signal.

Time Shifter

Target

Shows the parameter that is modulated. Delay changes the delay time.

Mix

Sets the level balance between dry and wet signal.

Reverb

This is a versatile reverb for realistic room ambience and reverb effects.

Target

Shows the parameter that is modulated. Mix changes the level balance between the dry signal and the wet signal.

Pre-Delay

Determines how much time passes before the reverb is applied. This allows you to simulate larger rooms by increasing the time it takes for the first reflections to reach the listener.

Time

Allows you to set the reverb time in seconds.

Size

Alters the delay times of the early reflections to simulate larger or smaller spaces.