Reverb

This effect produces a high-quality algorithmic reverb. It offers parameters for controlling the room size and the reverb time. You can adjust the reverb time individually in three frequency bands.

Predelay

Determines how much time passes before the reverb is applied. This allows you to simulate larger rooms.

Chorusing On/Off

Activates/Deactivates the chorusing effect.

Chorusing Rate

Specifies the frequency of the pitch modulation.

Chorusing Depth

Sets the intensity of the pitch modulation.

Main Time

Controls the overall reverb time of the tail. The higher this value, the longer the reverb tail will decay. With a setting of 100%, the reverb time is infinitely long. The Main Time parameter also represents the mid band of the reverb tail.

Low Time

Controls the reverb time for the low frequencies of the reverb tail. Positive values result in a longer decay for the low frequencies. Negative values result in a shorter decay.

Frequencies are affected depending on the Low Freq parameter.

Show Frequency Options

Displays the Low Freq and High Freq parameters.

Low Freq

Sets the cross-over frequency between the low and the mid band of the reverb tail. The reverb time for frequencies below this value can be offset from the main reverb time with the Low Time parameter.

High Freq

Sets the cross-over frequency between the mid and the high band of the reverb tail. You can offset the reverb time for frequencies above this value from the main reverb time with the High Time parameter.

High Time

Controls the reverb time for the high frequencies of the reverb tail. With positive values, the decay time of the high frequencies is longer. With negative values, it is shorter. Frequencies are affected depending on the High Freq parameter.

Room Size

Controls the dimensions of the simulated room. With a setting of 100%, the dimensions correspond to a cathedral or a large concert hall. With a setting of 50%, the dimensions correspond to a medium-sized room or studio. Settings below 50% simulate the dimensions of a small room or a booth.

Shape

Controls the attack of the reverb tail. With a setting of 0%, the attack is more immediate, which is a suitable setting for drums. The higher this value, the less immediate the attack.

Density

Adjusts the echo density of the reverb tail. With a setting of 100%, single reflections from walls cannot be heard. The lower this value, the more audible the single reflections.

Width

Adjusts the output of the reverb signal between mono and stereo. With a setting of 0%, the output of the reverb is mono. At 100%, it is stereo.

High Cut

Attenuates the high frequencies of the reverb tail. The lower this value, the fewer the high frequencies in the reverb tail.

Mix

Sets the ratio between the dry and the wet signal.