Creating Variations of Audio Events
Randomizer allows you to create several variations of audio events in one go.
Prerequisite
In the Direct Offline Processing window, Auto Apply is activated.
For detailed information about Direct Offline Processing, see the Operation Manual.
Procedure
- Create as many copies of the event as you need.
- Select all event copies.
- Select .
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In the dialog, select New Version.
Note
You can also make this a permanent setting in the Preferences dialog (Editing-Audio page).
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In the Direct Offline Processing window, set the values for Pitch, Impact, Color, and Timing.
The selected events are modified on a random basis within the defined parameter values.
Result
You have created different sounding variations of your audio event.
After Completing This Task
Create audio assets by using the Export Selected Events dialog and transfer them to a game audio engine, for random playback. In case of Audiokinetic Wwise, use Game Audio Connect to transfer audio assets.
For detailed information about Game Audio Connect, see the Operation Manual.