Object Busses

If you want to use a channel in object mode, you must connect it to an object bus in the VST MultiPanner plug-in. An object bus is defined as an output bus that is connected to a device port which in turn is mapped to an object ID.

  • To connect a channel to an object bus, open VST MultiPanner in Object Mode, click on Select Object Bus, and select a bus from the pop-up menu.

If the LED to the left of the name field lights up in green, this indicates that a valid object bus is selected. If the LED lights up in red, at least one output bus of a selected multi-object bus is unmapped.

The following applies:

  • Only object busses with a matching channel configuration can be selected. For example, if you want to pan a stereo channel as an object, you can only connect the channel to a stereo object bus.

  • Each object bus can only be used by the panner of one channel in object mode at the same time. The connection between panner and object bus is broken if the object bus is selected in the panner of another channel.

Important

To avoid unwanted results when working with object audio, we recommend the following:

  • Do not use object busses as routing destinations for normal audio channels.

  • The object audio stream is automatically routed through send slot 8 to the object bus. For channels that are in object mode, do not use send slot 8 for other purposes.