Definition of Objects

If you want to use an audio stream as a Dolby Atmos object, you must map an object ID to this audio stream first.

A Dolby Atmos object consists of an audio stream that is sent to the Dolby Atmos Renderer plus a metadata stream transporting the panning information. Objects are always sent in real time, and they are monitored and recorded in the renderer. For this to work, you must define which of the audio streams that are sent to the renderer are objects. This is done in the Object Mapping window.

Note

You can use up to 118 objects. However, the first 10 objects are reserved for the Dolby Atmos bed and are excluded from mapping. Therefore, we recommend that the bed bus uses the first 10 device ports of your audio interface.

  • To open the Object Mapping window, select Studio > Object Mapping.

You can map objects to audio outputs either manually or automatically:

  • To map an object to an audio output manually, click the corresponding Objects pop-up menu and select an object ID.

    Note
    • Manual mapping of objects is necessary if the bed bus does not use the first 10 device ports of your audio interface.

    • Objects that are already mapped to an audio output are shown as in use in the pop-up menu. If you select an object that is already in use, the previous mapping is lost.

  • To map objects to all available audio outputs automatically, click Map All.

    Note
    • The first 10 audio outputs are reserved for the bed and are therefore excluded from automatic mapping.

    • Objects that are already mapped remain unchanged.

  • To discard the mappings between all device ports and objects, click Unmap All.