Reverb

Mix

Sets the ratio between the dry and the wet signal.

High Time

Controls the reverb time for the high frequencies of the reverb tail. With positive values, the decay time of the high frequencies is longer. With negative values, it is shorter.

Which frequencies are affected depends on the High Freq parameter.

High Freq

Sets the cross-over frequency between the mid and the high band of the reverb tail. You can offset the reverb time for frequencies above this value from the main reverb time with the High Time parameter.

Low Time

Controls the reverb time for the low frequencies of the reverb tail. With positive values, the decay time of the low frequencies is longer. With negative values, it is shorter.

Which frequencies are affected depends on the Low Freq parameter.

Low Freq

Sets the cross-over frequency between the low and the mid band of the reverb tail. The reverb time for frequencies below this value can be offset from the main reverb time with the Low Time parameter.

Predelay

Determines how much time passes before the reverb is applied. This allows you to simulate larger rooms by increasing the time it takes for the first reflections to reach the listener.

Room Size

Controls the dimensions of the simulated room. At a setting of 100 %, the dimensions correspond to a cathedral or a large concert hall. At a setting of 50 %, the dimensions correspond to a medium-sized room or studio. Settings below 50 % simulate the dimensions of small rooms or a booth.

High Cut

Attenuates the high frequencies of the reverb tail. The lower this value, the less high frequencies are contained in the reverb tail.

Chorusing On/Off

Activates/Deactivates the chorusing effect.

Chorusing Rate

Specifies the frequency of the pitch modulation.

Chorusing Depth

Sets the intensity of the pitch modulation.