Orbit Controls

The orbit controls allow you to rotate the sound source, including all input channels, around the center of the surround field.

  1. Orbit Center

  2. Counter Shot

  3. Radius

Orbit Center

This is the main control that allows you to perform the rotation. You can use this for a scene where a person moves around and can still be heard when behind the audience.

Counter Shot

This button allows you to rotate the sound source by exactly 180°, so that all positions in the surround image change sides.

You can use this for a close-up scene with people sitting face to face, and a lot of reverse shots. With Counter Shot you can flip the surround field each time that the camera switches from perspective A to perspective B and back.

  • Counter Shot is useful if you work with premixes, for example, the ambience stem, so that you only have to click the button once for each cut.

  • If you pan a scene with reverse shots with less than 180°, so that you cannot use the Counter Shot button, make the adjustments for the first perspective of the reverse shot manually, write this as automation and use the Punch Log function to save this setup. Repeat this for the second perspective, and afterwards use the Punch Log entries to switch between the 2 perspectives with just one click.


If you use Orbit Center, Radius allows you to control the distance of the sound source from the center of the surround field without changing the angle.


In terms of automation, Orbit Center, Counter Shot, and Radius are not independent parameters as such. Instead, a combination of different automation parameters is used.