Authoring and Mixing Object-Based Productions Using Open Sound Control (OSC)

Nuendo supports the recording, playback, and mixing of object-based live productions using the Open Sound Control (OSC) network protocol to control a renderer.

You can play back and record object-based audio and metadata at live performances, when connected to an OSC environment, for example, an OSC network using position tracking devices.

Nuendo can receive position data from tracking devices in the OSC network in normalized or absolute format, and writes automation data for VST MultiPanner along with the corresponding object audio being recorded.

ADM authoring and mixing for object-based productions using the OSC protocol involves the following features and functions:

  • The ADM Authoring for Dolby Atmos window, where you must select External OSC Renderer as renderer. The list allows you to set up the object structure by adding objects.


    Unlike the creation of content for Dolby Atmos, the object structure of productions using the OSC protocol usually does not include channel-based beds. Also, the settings for trim and downmix and for binaural rendering only refer to authoring for Dolby Atmos content and are not applied in OSC context.

  • The External OSC Renderer Setup dialog allows you to establish a connection to the OSC renderer in your network. In this dialog, you can define your audio objects by mapping audio outputs to object IDs. Mapped audio outputs that are connected to output busses in the Audio Connections window serve as your object busses.

  • The OSC Object Position Tracking dialog allows you to activate and set up the reception of position data from tracking devices.

  • The VST MultiPanner plug-in provides 3D panning for object audio.