Audio Event Editing

You can edit audio events in the extension Editor and in the Project window.

If you activate the extension for an audio event, you can instantly work on it in the extension Editor. All editing that you perform in the extension Editor is automatically rendered into the original file and there is no need to permanently apply the edits by bouncing the audio event. As a consequence, you can apply event fades and envelopes as well as warp edits on the edited events. In addition, the audio input for audio events remains in the buffer memory.

In the Project window, you can split, copy, paste, and resize audio events that you edited with the extension, and you can revert changes by using Undo.

Limitations

If the extension is activated, you can only edit it with the tools available in the extension Editor. You cannot access any of the Sample Editor options. You cannot warp that event, activate Musical Mode, perform Hitpoint editing, AudioWarp Quantizing, Direct Offline Processing, Sizing Applies Time Stretch, Generate Harmony Voices, or Audio Alignment.

You cannot transpose the event using the info line, nor fine-tune it or invert its phase.

Note

All offline processes that you applied to the audio event before activating the extension for it are preserved and become available again when you deactivate the extension for the event.

Note

If you edit multiple selected events in the Project window, be aware that events for which you activated the extension are not affected by the mentioned functions.