Markers
Markers specify important positions or sections in a sample.
You can move markers by dragging them in the graphical display. Which markers are shown in the display depend on which tab is selected.
- Sample Start
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Defines where the sample starts to play when a zone is triggered. Audio before this marker is skipped.
- Sample End
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Defines where the sample stops playing. Audio after this marker is ignored.
- Sustain Loop Start
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Defines where the sustain loop starts.
- Sustain Loop End
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Defines where the sustain loop ends. When this marker is reached, playback jumps back to the sustain loop start.
- Release Loop Start
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Defines where the release loop starts.
- Release Loop End
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Defines where the release loop ends. When this marker is reached, playback jumps back to the release loop start.
- Release Start
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This marker defines the position at which playback starts when a note-off message is received. This allows for a realistic release note-off behavior without the necessity of using extra release samples. To avoid unwanted clicks when jumping to the release marker, you can set a crossfade time and curvature on the Loop tab in the parameter section.
- Sample Start Range
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Defines the attack phase of a sample, which can be used for the modulation of the sample start.