Trigger Section

The Trigger section of the Sound Editor allows you to control the trigger and release behavior.

Individual MegaTrig Management

Only available for layers. For the key switch assignments across different layers to work individually, activate Individual MegaTrig Management for these layers. This can be necessary if you use two layers with different key switches in one program.


Transposes the key switches that you set up for the MegaTrig module.

Start Key

Defines the key that is used as the lowest key switch.

Key Switch Mode

Defines how long a key switch stays active.

  • If this parameter is set to Permanent, the key switch stays active until another key switch is used.

  • If this parameter is set to Temporary, the key switch is only active for as long as the corresponding key is pressed.

Default Switch

Specifies the default key switch that is active when you load a program, that means, before you use the first key switch. The default key switch is also used in Temporary mode when no key switch is pressed.


If you set the Default Switch parameter to a note value that is not assigned as a key switch, the lowest key switch is used as the default key switch.

Filter MIDI Controllers in Release

Filters out MIDI controllers in the release phase. Modulation destinations that are using controllers keep their value after the note-off message.

  • If this parameter is set to Off, MIDI controllers are processed in the release phase.

  • If this parameter is set to On, MIDI controllers are filtered out.

  • If this parameter is set to Inherit, the zones of this layer follow the behavior that you specified for the parent layer.


On an acoustic piano, you can repedal the sustain after releasing the sustain pedal for as long as the strings vibrate. As a result, the strings continue to play. You can achieve a similar effect with the Repedaling option. If you release and press the pedal within the release phase of the amplitude envelope, the envelope jumps to the decay segment, resuming at the current level of the release.


Enables sustain for the program or layer. When you use the sustain pedal, notes keep playing until you release the pedal.


Enables sostenuto for the program or layer, so that notes that are held while pressing the sostenuto pedal are sustained. Successive notes are not sustained.

Individual Velocity Mode

Sample-based instruments often use crossfade techniques to optimize switching between samples with different velocities.

Activate this option to apply the Velocity Mode settings to the selected layer and its children.


Crossfades are set up in the Mapping Editor.

Velocity Mode

Switching or crossfading between zones can be controlled via the velocity or via MIDI controllers.

  • If Note-on is selected, the velocity is used to trigger the zones.

  • If Controller is selected, a MIDI controller is used to replace the velocity, that is, the controller value is used to select the zones.

    The note-on message triggers the zones selected by the controller. Only zones that belong to the corresponding velocity are played back.

  • If Continuous is selected, a MIDI controller is used to replace the velocity. Depending on the Velocity Fade setting, the controller uses fades when switching between zones. Therefore, all zones belonging to a key are played back.

  • If Ignore Range is selected, all layers are played in the full range, regardless of the specified ranges in the Mapping Editor. No velocity fades are applied in this mode.


Determines which controller is used if Velocity Mode is set to Controller or Continuous.

  • For the most realistic playback of instruments that use crossfade techniques, activate Velocity Fade, and set Velocity Mode to Continuous.

  • To save voices during playback of instruments that use crossfade techniques, deactivate Velocity Fade, and set Velocity Mode to Note-on.


For a good compromise between performance optimization and realistic playback, try setting Velocity Mode to Controller and activating Velocity Fade.

Enable Velocity Fading

Enables velocity fading and uses the velocity crossfades that are specified in the Mapping Editor. If this option is deactivated or if no crossfades are set up, zones switch directly between the different velocities.

Velocity Fade Smoothing

Sets the time it takes for the controller value to progress from 0 to 127. This determines how smoothly the velocity crossfades are processed when controlled by a continuous MIDI controller.

By default, the parameter is set to Inherit, which means that it uses the value specified for layers higher up in the program tree hierarchy. If no such layer exists, a value of 100 ms is used. You can set values between 0 and 1000 ms.