Global Zone Settings

The global section at the top of the Zone Editor allows you to set up basic zone parameters.

Mute Zone

Mutes the zone.

HALion 3 Compatibility

This button lights up if you load an FXP file from HALion 3, to indicate that HALion is in compatibility mode. This way, FXP files sound like they did in HALion 3.

If you deactivate the compatibility button, some modulations will sound different.

ABS/REL

Allows you to switch between absolute and relative editing.

SEL/ALL

Allows you to select whether the editing is applied to all zones or to the selected zones.

Zone Type

Allows you to select a zone type.

You can change the zone type of existing zones. For example, this allows you to create and set up a sample zone, and then switch the zone type to Granular or Wavetable and use your sample as a basis for further editing in this editor. If you switch between zones, the zone settings are adapted as far as this is possible. A sample oscillator is replaced by a synth oscillator, for example. However, changing the zone type has some limits. When switching from a wavetable to a sample zone, for example, the sample zone will initially be empty. Because there are two oscillators in the wavetable zone that can even refer to multiple samples or work without samples at all, sample data cannot be transferred. The same is true for synth and organ zones that are switched to sample zones.

Show All Sections/Show First Section

Allows you to switch the display between showing all sections and showing only the first activated section.

Section buttons

The section buttons allow you to customize the section display and to facilitate navigating between sections. For each section, one button is available.

The buttons can be activated, deactivated, or locked.

Low Key/High Key

These parameters determine the lowest key and the highest key on which the zone is triggered.

Low Velocity/High Velocity

These parameters determine the lowest velocity and the highest velocity on which the zone is triggered.

Root Key

The root key determines the pitch of the zone. Samples can contain root key information embedded in the file, which means that when loaded, they are automatically mapped to the corresponding keys.