Markers

Markers specify important positions or sections in a sample.

You can move markers by dragging them in the graphical display. Which markers are shown in the display depend on which tab is selected.

Sample Start

Defines where the sample starts to play when a zone is triggered. Audio before this marker is skipped.

Sample End

Defines where the sample stops playing. Audio after this marker is ignored.

Sustain Loop Start

Defines where the sustain loop starts.

Sustain Loop End

Defines where the sustain loop ends. When this marker is reached, playback jumps back to the sustain loop start.

Release Loop Start

Defines where the release loop starts.

Release Loop End

Defines where the release loop ends. When this marker is reached, playback jumps back to the release loop start.

Release Start

This marker defines the position at which playback starts when a note-off message is received. This allows for a realistic release note-off behavior without the necessity of using extra release samples. To avoid unwanted clicks when jumping to the release marker, you can set a crossfade time and curvature on the Loop tab in the parameter section.

Sample Start Range

Defines the attack phase of a sample, which can be used for the modulation of the sample start.