Trigger Section

The Trigger section allows you to control the trigger and release behavior.

Individual MegaTrig Management

This button is only available for layers. If you want the key switch assignments across different layers to work individually, activate Ind MegaTrig for these layers. This can be necessary if two layers with different key switches are used together in one program.

Transpose

Transposes the key switches that you set up for the MegaTrig module.

Start Key

Defines the key that is used as the lowest key switch.

Key Switch Mode

Defines how long a key switch is active.

  • If this parameter is set to Permanent, the key switch stays active until another key switch is used.

  • If this parameter is set to Temporary, the key switch is only active for as long as the corresponding key is pressed.

Default Switch

Specifies the default key switch that is active when you load a program, that means, before you used the first key switch. The default key switch is also used in Temporary mode when no key switch is pressed.

Note

If you set the Default Switch parameter to a note value that is not assigned as a key switch, the lowest key switch is used as the default key switch.

Filter MIDI Controllers in Release

Filters out MIDI controllers in the release phase. Modulation destinations that are using controllers keep their value after the note-off message.

  • If this parameter is set to Off, MIDI controllers are processed in the release phase.

  • If this parameter is set to On, MIDI controllers are filtered out.

  • If this parameter is set to Inherit, the zones of this layer follow the behavior that is specified for the parent layer.

Repedaling

On an acoustic piano, you can repedal the sustain after releasing the sustain pedal for as long as the strings vibrate. The effect is that the strings play on. You can achieve a similar effect with the Repedaling option. If you release and press the pedal within the release of the amplitude envelope, the envelope jumps to the decay segment, resuming at the current level of the release.

Sustain

Enables sustain for the program or layer. When you use the sustain pedal, notes keep playing until you release the pedal.

Sostenuto

Enables sostenuto for the program or layer. Notes that are held while pressing the sostenuto pedal sustain. Successive notes do not sustain.

Individual Velocity Mode

Sample-based instruments often use crossfade techniques to optimize the switching between samples with different velocities.

Activate this option to apply the Velocity Mode settings to the selected layer and its children.

Note

Crossfades are set up in the Mapping Editor.

Velocity Mode

The switching or crossfading between zones can be controlled via velocity or MIDI controller.

  • If Note-on is selected, the velocity is used to trigger the zones.

  • If Controller is selected, a MIDI controller is used to replace the velocity, that is, the controller value is used to select the zones.

    The note-on message triggers the zones selected by the controller. Only zones that belong to the corresponding velocity are played back.

  • If Continuous is selected, a MIDI controller is used to replace the velocity. Depending on the Velocity Fade setting, the controller uses fades when switching between zones. Therefore, all zones belonging to a key are played back.

Controller

Determines which controller is used if Velocity Mode is set to Controller or Continuous.

  • For the most realistic playback of instruments that use crossfade techniques, activate Velocity Fade and set Velocity Mode to Continuous.

  • To save voices during playback of instruments that use crossfade techniques, deactivate Velocity Fade and set Velocity Mode to Note-on.

Note

For a good compromise between performance optimization and realistic playback, try setting Velocity Mode to Controller and activating Velocity Fade.

Velocity Fade

Activate this option to use the velocity crossfades that are specified in the Mapping Editor. If this option is deactivated or if no crossfades are set up, zones switch directly between the different velocities.