Markers

You can use a set of different markers to specify important positions in a sample.

Sample Start

Defines where the sample starts to play. Audio before this marker is ignored.

Sample End

Defines where the sample stops playing. Audio after this marker is ignored.

Loop Start

Defines where the loop starts.

Loop End

Defines where the loop ends.

Velocity Start Range

Defines the attack phase of a sample, which can be used for the modulation of the sample start via velocity.