Inputting cues

You can input cues by using the cues popover.

When you start entering the name of an instrument that exists in your project into the cues popover, a menu appears that shows candidate instruments that you can choose to show in the cue, excluding the destination instrument.

Note

The cues popover uses the names of instruments as they are set in your project and language.

Each staff of grand staff instruments is listed separately, for example, Piano (a) and Piano (b).

Each unpitched percussion instrument is listed separately. If you have a drum set in your project, each individual instrument in the drum set appears as a candidate for cueing. For example, you can show just the kick drum in a cue.

Figure: The cues popover with an example entry showing the menu of candidate instruments.

Note
  • You cannot use entire percussion kits in cues.

  • If you directly input a cue at the same position as an existing cue, the new cue overrides the existing cue, which is deleted. However, you can have multiple cues at the same rhythmic positions if you create them in separate bars and move them or lengthen/shorten them later.

Procedure

  1. In Write mode, select one of the following on the staff in which you want the cue to appear:
    • A note or rest at the position you want the cue to start.

    • Multiple notes or rests spanning the duration you want the cue to last.

    Tip

    You can lengthen/shorten cues after they have been input.

  2. Open the cues popover in any of the following ways:
    • Press Shift-U.

    • Choose Write > Create Cue.

    • Click Insert Cue in the Cues panel.

  3. Enter the first few letters of the instrument whose music you want to show in the cue.

    The candidate instrument menu appears below the popover and shows possible candidate instruments.

  4. Select the instrument whose music you want to show in the cue in any of the following ways:
    • Press Up Arrow/Down Arrow to highlight it in the candidate instrument menu, then press Return.

    • Click it in the candidate instrument menu.

    • Enter the full name of the instrument into the cues popover, then press Return twice.

      Note

      If you do not enter the name of an instrument that exists in your project, no cue is created.

      If multiple instruments of the same type exist in your project, music from the first player is input as the cue. For example, if you have Violin I and Violin II in your project and enter violin into the cues popover, music from the Violin I staff is shown in the cue.

Result

A cue is input in the selected staff, showing the music of the instrument selected in the cues popover.

If you are inputting cues in a full score layout in page view, the cue appears as a signpost by default, showing the name of the source instrument.

Note

You can choose to show cues in full score layouts. You can also see the music in the cue in the corresponding part layout, as cues are shown in part layouts by default.