Defining custom percussion maps

You must define custom percussion maps in order to obtain correct playback when using third-party sound libraries or MIDI devices. You can create new, empty percussion maps, or create custom percussion maps based on existing maps that you have duplicated.

Procedure

  1. Choose Play > Percussion Maps.

    The Percussion Maps dialog opens.

  2. Create a new custom percussion map in any of the following ways:
    • Click Add Percussion Map to create an empty map.

    • In the list on the left of the dialog, select an existing percussion map on which you want to base a new custom map and click Duplicate.

  3. Click Lock Info to unlock fields in the Percussion Map section.

    Figure: Locked

    Figure: Unlocked

  4. In the Percussion Map section, enter the display name you want for the percussion map in the Name field.

    This name appears in the Endpoint Setup dialog.

  5. In the Percussion Map section, enter any unique identification name in the ID field.

    It can be useful to include the instrument and sound library for which you created the map, as well as your name, in the identification name for percussion maps, for example, xmap.user.paulsmith.hso.cowbell.

  6. In the Percussion Map section, choose one of the following options for Map defines sounds for, as appropriate for the current percussion map:
    • Multiple Instruments

    • Single Instruments

  7. In the Drum Kit Note Map section, click Show all to show unmapped notes.
  8. Select the row corresponding to the MIDI note for which you want to create a new mapping.
  9. In the Edit Drum Kit Note section, click the following button beside the Instrument field.

    A dialog containing a list of instruments opens.

  10. Select the instrument that corresponds to the sound produced by the selected MIDI note from the list.
  11. Click OK.
  12. In the Edit Drum Kit Note section, click the following button beside the Techniques field.

    A dialog containing a list of playing techniques opens.

  13. Select the appropriate playing techniques for the sound produced by the selected MIDI note from the list.

    For example, Ctrl/Cmd-click Buzz roll and Rim.

  14. Click OK.
  15. In the Edit Drum Kit Note section, enter the display name you want for this combination of instrument and playing technique in the Name field.
  16. In the Edit Drum Kit Note section, specify the MIDI note number of the key switch if this sound requires one in the Keyswitches field.
  17. Click Apply.
  18. Optional: Repeat these steps for each MIDI note until you have created all the required mappings for your project.
  19. Click OK to save your changes and close the dialog.

Result

Your new percussion map is created.

Note

Once you have created a percussion map, you must apply it to the VST instrument or MIDI device that provides the patch corresponding to each percussion map.

After Completing This Task

You can export the percussion map if you want to use it in other projects.