This example shows you how to connect Cubase to GoPro VR Player version 3.0.5.
Procedure
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In GoPro VR Player, select .
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On the Video Decoding page, select Windows Media Foundation as Backend.
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On the Primary/Secondary page, select Secondary as Communication Mode.
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On the Controllers page, select Off for Head-Mounted Display SDK.
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Close the GoPro VR Player preferences menu.
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In Cubase, select .
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In the GoPro VR Player Remote window, click Select Video File, and select the video file in the file dialog.
This allows Cubase to remote-control GoPro VR Player. The file selection is saved in your Cubase project.
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Select the Video Stereoscopy format of the selected video file.
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Enter the IP Address/Port of the computer where the GoPro VR Player is running.
By default, IP Address/Port is set to the local computer.
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Activate Send Head-Tracking Data.
This sends the head-tracking information of a connected VR controller to GoPro VR Player.
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Activate Connect to sync the transport of GoPro VR Player with Cubase.
Result
GoPro VR Player is controlled by the transport of Cubase and head-tracking data that is sent from a VR controller connected to your system.