ADM Authoring for Dolby Atmos Window

In the ADM Authoring for Dolby Atmos window, you can create, edit, and export the object structure of your Dolby Atmos project. It allows you to select a renderer and provides direct access to further related settings.

  • To open the ADM Authoring for Dolby Atmos window, select Project > ADM Authoring for Dolby Atmos.

Renderer

Allows you to select a renderer. Renderer Setup opens the corresponding setup dialog for the selected renderer.

Setup Assistant

Opens the Setup Assistant for Dolby Atmos.

Auto-Connect Object Busses

If this option is activated, all objects in your ADM are automatically connected to object busses. In this case, object busses with the corresponding channel configuration are created automatically.

If this option is deactivated, you can manually select object busses by clicking in the Object Bus column. For this to work, you must first create output busses with the corresponding channel configuration in the Audio Connections window.

Note

This option is only available for external renderers.

Add Objects

Adds the set number of objects to the list of audio objects.

Add Bed

Adds a bed to the list of audio objects.

Remove

Removes selected items from the list.

Functions

This pop-up menu provides the following functions:

  • Create Objects from Selected Tracks allows you to add objects that use the selected tracks in your project as source tracks.

  • Apply Source Track Name applies the name of the corresponding source track as the name for selected audio objects.

Settings

This pop-up menu allows you to open the following dialogs:

  • Trim and Downmix Editor

  • Binaural Render Mode for Beds

  • Object Group Editor

The list shows the object structure and the settings for all audio objects and allows you to edit them:

Open/Close Source Track Panner

Opens/Closes the panner of the corresponding source track.

Name

Allows you to enter a name.

Source Track

Allows you to select a source track.

Object Bus

Allows you to select an object bus.

Note

Objects that are not connected to an object bus are not exported.

Object Group

Allows you to assign the audio object to an object group.

Binaural

Allows you to select a mode for binaural rendering for playback on headphones or to deactivate binaural rendering for playback on speakers.

Note
  • Static metadata for binaural rendering is stored in the ADM file when exporting, but not sent to an external Dolby Atmos Renderer in real time.

  • For beds, you can make the binaural rendering settings via the Binaural Render Mode for Beds dialog.

Object ID

Shows the object ID that a renderer uses to identify the audio object.

Export ADM File

Allows you to export your Dolby Atmos project as an ADM Broadcast Wave file, according to the current settings in this window.