Applying Processing

You can add processing to one or multiple events, clips, or ranges in the Direct Offline Processing window. This includes plug-in effects, audio processes, and Sample Editor operations, such as Cut, Paste, Delete, and using the Draw tool.

The Auto Apply function for instant rendering is suited for most workflows. However, if you work with long events or if you use plug-ins that have a learning function, you might want to deactivate it.

Procedure

  1. Do one of the following:
    • Select an event or a range in the Project window.

    • Select a clip in the Pool.

    • Select a range in the Sample Editor.

    • Select an event or a range in the Audio Part Editor.

  2. Select Audio > Direct Offline Processing.
  3. Do one of the following:
    • On the Direct Offline Processing toolbar, click Add Process, and select an audio process.

    • On the Direct Offline Processing toolbar, click Add Plug-in, and select a plug-in effect.

    • In the Media rack, click the VST Effects tile, select a plug-in effect, and drag it to the process list in the left zone.

    Important
    • You can select all installed VST plug-ins for offline processing. However, not every plug-in is suited for offline processing.

    • If you apply a stereo effect to mono audio material, the left side of the stereo output of the effect is used.

    The selected plug-in effect or audio process is added to the process list.

  4. Activate Audition, and make your changes on the process panel.

    You get a visual feedback while a process is running. However, even if the processing is not finished, you can activate Audition at any time.

  5. Optional: If Auto Apply is deactivated, choose whether you want to apply the processing to the audio or to discard it.
    • Click Apply to add the plug-in effect or audio process to the process list and to render it into the audio.

    • Click Discard to discard the plug-in effect or audio process. The process panel is emptied.

Result

The plug-in effect or audio process is rendered into the audio.

In the Project window, the Pool or the Audio Part Editor, a waveform symbol is displayed for the processed events.