Creating Variations of Audio Events

Randomizer allows you to create several variations of audio events in one go.

Prerequisite

In the Direct Offline Processing window, Auto Apply is activated.

Note

For detailed information about Direct Offline Processing, see the “Operation Manual”.

Procedure

  1. Create as many copies of the event as you need.
  2. Select all event copies.
  3. Select Audio > Plug-ins > Other > Randomizer.
  4. In the dialog, select New Version.
    Note

    You can also make this a permanent setting in the Preferences dialog (Editing-Audio page).

  5. In the Direct Offline Processing window, set the values for Pitch, Impact, Color, and Timing.

    The selected events are modified on a random basis within the defined parameter values.

Result

You have created different sounding variations of your audio event.

After Completing This Task

Create audio assets by using the Export Selected Events dialog and transfer them to a game audio engine, for random playback. In case of Audiokinetic Wwise, use Game Audio Connect to transfer audio assets.

Note

For detailed information about Game Audio Connect, see the “Operation Manual”.